![]() ![]() Initially, for each 100 gained, Lord British will increase your potential hit points. Every time a member of your party kills an attacker, he gets additional experience points. ONCE past the initial stages, I found the combat and magic balance one of the best I have come across. Each time a member of the team is hit his hit points decrease. Your team may only swing or throw weapons to the north, west or east, and the enemy may also strike on a diagonal. Once conflict has begun there is no retreat.īattle at a distance is possible with a bow, magic or by throwing daggers. When combat takes place, the display shows a larger scale map, with the four members of your party towards the bottom and the foe towards the top. Monsters come in a variety of different guises, from orcs, trolls, ghouls, zombies and giants, to daemons, dragons, devils, balrons and even sea serpents. Kitted out to the limit of your purses, leave the safety of the town. If you can kill some of them before they can get to you, it will save some hit points. Out in the open, everything that moves will attack you. Purchase a bow, even if this means pooling your team's gold. Explore towns carefully and talk to the people - you will pick up all sorts of useful information. Most towns have grocers for food, and some other interesting places. Visit the tavern where gossip may be heard, or bought for the price of a few drinks. The sensible thing to do next is 'E'nter the town to buy additional weapons and armour. By typing Z, you are told how much gold they have, what they are carrying and their present statistics.Įach character starts with a dagger and cloth armour, but you must tell them to 'R'eady the dagger for use and 'W'ear the armour. This provides such information as food supplies, hit points, magic points (spell casting ability) and their level (all start at level 1). To the right of the map is a display showing each character's status. Water is shown to the right of the map and two buildings represent a castle and small town. THE display is a plan view, with one character indicating your party's position. The wind in your hair, open rolling plains behind you and a small walled city before you. You are now ready to journey into the unknown lands of Sosaria. A table in the manual lists the professions and tells you what type of armour, weapons and spells each can use.Ī good combination to start with would be ranger, thief, druid and wizard, providing good fighting ability and characters who can cast healing and offensive spells. Finally you have 50 points to apportion for your characters' strength, dexterity, wisdom and intelligence.įighting types need strength, thieves dexterity, clerics wisdom, and magic users intelligence. There are 11 possibilities and care must be taken to finish up with a balanced party. Next comes choice of profession - barbarian, thief, wizard or ranger. Each race has different potentials - dwarves are strong, elves are dexterous and so on. In creating each one, you must choose the name, sex and race (human, elf, dwarf, bobbit or fuzzy). ![]() You can go adventuring with less than four but this is not wise. ![]() A simple reference card covers all the options open to the player.īefore wandering into the wilds of Sosaria you must create your characters - up to 20 - and form a party. One is general and the other two describe the various priestly or sorcerous spells your characters may use. Ultima III comes with a cloth map of Sosaria and three manuals. Origin may not produce the cheapest games on the market but its standards of quality and presentation are of the highest. The spawn of evil from the past overshadows any other concern, as you and your team struggle to unravel the clues to its existence. Although the setting and waepons are medieval, there are hints that this civilisation is on the downward spiral from a past that knew much more. Called through time and space by Lord British, your mission is to gather a team of adventurers to defeat its present manifestation. The underlying plot of the Ultima series is the rise of evil in the land of Sosaria. Ultima III was one of the first to enable you to venture forth with three companions, each having attributes and characteristics of their own. Several early CRPGs gave you the option of assuming the persona of various different classes of character - fighter, cleric or magic user and so on. NOT surprisingly, Ultima II is the third in a series of CRPGs, I and II are not available for the Amiga, but IV should be here any time, and V is in the final stages of completion. ![]()
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